Перейти до змісту
View in the app

A better way to browse. Learn more.

Файна Україна

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

PlayStation

Користувач
  • Зареєстровано

  • Відвідування

  1. After four years of development, we’re ecstatic to reveal that our debut game, Suri: The Seventh Note will finally be available from October 30, 2026 on PS5. Every environment, character, and animation has been meticulously illustrated to create a distinctive visual identity. The island itself draws inspiration from the rich artistic and architectural traditions of India, blending influences from Rajput forts, Theyyam Culture, Himalayan monasteries, and diverse regional cultures into a vibrant fantasy world that feels both familiar and original. Play Video Whether you’re chasing perfect runs, uncovering hidden paths, mastering every movement ability, or simply taking in the world around you, Suri brings together gameplay, music, and culture in a world built to be explored. While this would be obvious to some from the onset, there’s just as much thought (if not more) that’s gone into Suri’s music. Stay awhile and listen (to master) Instrumental in our journey was to make music not just something you heard, but something you mastered. Eighty percent of the music you hear in the game has been recorded with original analogue instruments rather than something synthesised electronically. This is because we wanted to preserve the texture of the music. Through our trailers you’ll notice a layered medley of instruments in-line with what you’d expect from various regions of India. Indian music inspirations So when the player arrives in the southern part of the island of Suri, we’d use a veena instead of a sitar, for instance. And then when we go to the desert portions of the game, we look to Rajasthan and its musical traditions. Along with an intense focus on audio variety came an interesting constraint to solve. How do we adapt musical variety to the speed at which human thumbs can move on a controller? This ended up being the craziest and most important concern that we had. And it was quite challenging too because we have to work around certain restrictions. For example, there needs to be a minimum time window for the player actions to happen. 480 milliseconds to slay the beat After a lot of trial and error, we found the sweet spot: for us, it’s around 480 milliseconds, so we need to maintain a gap of 480 milliseconds between the main beats of the game. When making a game like this, a major restriction is that we can’t follow any one pure genre in particular because it won’t always work with the gameplay. So we have to create a hybrid of genres and styles. Why the world of Suri revolves around 480 milliseconds We chose 480 milliseconds between the main consecutive beats to create enough space for the player’s input response while still maintaining the game’s momentum. This timing allows us to accommodate the fail window around the player’s response without making the interaction feel slow or disconnected. A longer window could disrupt the spacing, rhythm, and overall mood of the experience, making the game feel less responsive. On the other hand, a shorter window may make the fail state too subtle or quick for the player to consciously or subconsciously recognize that they have fallen off rhythm. The 480 ms interval therefore provides a balance between responsiveness, rhythmic clarity, and gameplay momentum. Inventing our own music genre Take for example the Indian aesthetics; we can’t have very authentic Indian music in the game because of the sort of rhythms and timing required, but we can utilise it with the cutscenes and narration drawings. The music is very bouncy and not aggressive in nature. And also, we’ve decluttered a lot of the sounds and brought the essential and functional beats up top. Essentially we’ve taken a hip-hop-like structure and laid Indian textures (Indian percussion instruments) over it. Pre-order now Suri: The Seventh Note launches on October 30, 2026, and you can pre-order the game now on PlayStation 5. Whether you want to experience Ajira’s journey with the base game or go all-in with exclusive content and early access, there are two editions to choose from. Standard Edition The Standard Edition includes: Suri: The Seventh Note — Base Game 20% pre-order discount (with PlayStation Plus membership) Digital Deluxe Edition The Digital Deluxe Edition includes: Suri: The Seventh Note — Base Game Exclusive Chandini Skin DLC 20% pre-order discount (with PlayStation Plus membership) 3 day early access to the full game Exclusive to the Digital Deluxe Edition The Chandini Skin and DLC will not be available for separate purchase. They can only be obtained as part of the Digital Deluxe Edition. If you decide to purchase the Digital Deluxe Edition after launch, you’ll still receive both the Exclusive Chandini Skin and DLC. Choose your edition, get ready to feel every beat, and be there when Ajira’s journey begins. Built with the PlayStation India Hero Project Suri: The Seventh Note is proud to be part of the PlayStation India Hero Project. Growing up, PlayStation games inspired us to dream bigger as developers. To now bring our own game to the platform is something we’re incredibly proud of. Working closely with the PlayStation team has helped us bring our vision to life, particularly while developing our Rhythm Haptics Engine and ensuring that Suri feels right at home on PS5. Their support throughout development has been invaluable, and we’re incredibly excited to finally share what we’ve been building with players around the world. The rhythm Is coming For years, we’ve been building the island of Suri. We’ve created its world, its music, its movement, and its rhythm. We’ve watched Ajira’s journey take shape from an idea into a game we can finally share with you. Now, we’re counting down to the moment you can experience it for yourself. Suri: The Seventh Note launches on PlayStation 5 on October 30, 2026. Choose your edition, get ready to feel every beat, and be there when Ajira’s journey begins. Pre-orders are live today. Переглянути повний текст статті
  2. God of War Laufey is coming to PlayStation 5 consoles on February 16, 2027. We’re excited to announce that tomorrow, September 29 at 10:00am local time pre-orders officially go live. To get you ready, we’re breaking down what comes with the God of War Laufey pre-order bonus and Digital Deluxe Edition. After that, we’ve got some brand-new screenshots and footage of Faye’s combat to round us out! View and download image Download the image close Close Download this image God of War Laufey – Pre-order bonus** When you purchase your copy of God of War Laufey before launch you will receive: Last Wish Armor Set* Phranque Golden Leaves Appearance* (cosmetic) In-game resource pack View and download image Download the image close Close Download this image God of War Laufey – Digital Deluxe Edition The God of War Laufey Digital Deluxe Edition contains: Dark Alchemy Armor Set* Dark Alchemy Blade* Dark Alchemy Bow Scales* Dark Alchemy Catalyst* In-Game Resource Pack Digital Mini Artbook Official God of War Laufey Digital Soundtrack View and download image Download the image close Close Download this image Introducing Faye’s Serpent Bow An enchanted bow with the shifting form of a serpent, Faye’s new weapon in the Everywhen can go from dormant to notched at lightning speed, allowing her to weave deadly arrow strikes alongside her other attacks. Much like the deadly bite of its namesake, the Serpent Bow will tear through Faye’s enemies in both close-quarters and ranged combat. Precision mode: Full-aim By fully pressing down the aim trigger, Faye will have more precise aim and increased draw distance. By striking at certain points on an enemy’s body, Faye can impair their movement or ability to strike, giving her the perfect opening to follow-up with a melee hit. While in this aim mode, Faye can charge up the bow and stack up to five arrows for a powerful volley – perfect for taking advantage of Phranque’s ability to launch enemies up into the sky. Hip-fire mode: Half-aim With a half press of the aim trigger, Faye will enter a more mobile hip-fire stance. In this aim mode, she can unleash a cluster of arrows for devastating damage to enemies at close range. The Serpent Bow’s quick-fire style allows Faye to juggle airborne enemies and extend combos as she seamlessly swaps between weapons and abilities. Select your shots Alongside the two fire modes, Faye can utilize a variety of arrow types that deepen your preferred playstyle. Rapid fire, explosive detonations, multi-target – Faye’s bow is a versatile weapon that can create and capitalize on openings. Serpent Scales Shed one form and embrace another – the Serpent Bow can be equipped with different types of Scales that will change both the look of the weapon, as well as the type of playstyle it specializes in via a unique perk (such as the Dark Alchemy Bow Scales from the Digital Deluxe Edition). In addition to the equipped Scales, the Serpent Bow also has unlockable skills which allow Faye to expand its capabilities even further. Expressive power Faye is an expert warrior with the ability to harness a range of skills to command the flow of the battle. Her armor options will allow you to choose between a range of gameplay perks, stats, and unique looks. You can also customize her other gear to further enhance different playstyles: Blade: Customizable element of Faye’s sword Scales: Customizable element of Faye’s Serpent Bow Catalyst: Powerful artifacts capable of channeling the potent magic of the Everywhen, Faye will be able to choose from a variety of Catalysts with different effects A glimpse of the Everywhen On behalf of everyone at Santa Monica Studio, thank you so much for all the interest and support shown for the game since our reveal in June. We’ll be back before you know it with more news for God of War Laufey, but to tide you over in the meantime we’ll leave you with a few more peeks at what the afterlife of the gods has in store for you at launch on February 16, 2027. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image *Unlock in-game items via story progression. **Available via download code for physical Standard Edition. Internet connection and account for PlayStation required. Переглянути повний текст статті
  3. Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! We’re back this week to talk through September’s big releases and other recent titles we’re still playing. Stuff We Talked About Next week’s release highlights: Minecraft Dungeons II | PS5 Toem 2 | PS5 Way of the Hunter 2 | PS5 End of Abyss | PS5 Dynasty Warriors 3 Complete Edition Remastered | PS5 Ghost of Yōtei Complete Edition | PS5 Ace Combat 8: Wings of Theve | PS5 Silent Hill: Townfall hands-on — Discover how the new claustrophobic perspective makes even mundane actions like checking emails and opening doors a terrifying experience, along with more inventive ways the latest entry in the franchise elevates gameplay. Experience it now for yourself. Lisa DualSense collab — Lisa fans can pre-order the new Lisa Limited Edition DualSense on October 2. Designed with the help of the lady herself, this new controller will be a fun way to glam up your collection. Head to PlayStation Blog for the full details. Ace Combat 8: Wings of Theve Hands-on — Ahead of its October 2 launch, learn how the game uses first-person to tell a more intimate story full of compelling characters, giving players a reason to come out on top in every dogfight. The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] Переглянути повний текст статті
  4. Last week, we asked you to share ferocious moments from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights: adambomb2mk shares Wolverine’s claws illuminated in the shadows NickVPgamer shares a hairy and shirtless Wolverine crisg_art shares Wolverine lunging past a fiery backdrop RhodWulfLeon Wolverine taking on Omega Red scionjay96 shares Jean ready to attack lets_gaming.vp shares Wolverine crossing his claws to strike Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Marvel’s Wolverine – Logan SUBMIT BY: 11:59 PM PT on September 30, 2026 Next week, share heroic portraits of Logan in Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Переглянути повний текст статті
  5. The world of Strangereal, setting of the Ace Combat games, has developed a deep and storied history over the course of the series. But with Ace Combat 8: Wings of Theve, developer Project Aces has changed its approach to storytelling to create a more intimate and emotional tale than it has in the past. That approach brings you a lot closer to the desperate attempts of the Federation of Central Usea’s battered navy to fight off the invading Sotoans, and the many characters fighting that war. Play Video The biggest change is that, in Ace Combat 8, you play a fighter pilot silent protagonist who is, nevertheless, a major character throughout the story. The game opens with a cutscene in which you’re found floating in a life raft after a battle by the Endurance, one of the FCU’s last remaining aircraft carriers. After you’re aboard, you’re sent up as navigator for fighter pilot Jan “Rex” Cope, whose job isn’t to engage in battles, but to serve as a propaganda tool. He’s known as the Wings of Theve, a legendary fight pilot ace named for the FCU’s capital, but you quickly find out that Cope isn’t the incredible ace he’s portrayed to be on social media. Instead, his instructions are to run from every fight, but when the two of you are shot down, Cope is killed in action. But the Wings of Theve is too important to the struggling FCU to go out that way, so you inherit Cope’s call sign and secretly replace him. As the new Wings of Theve, you have a central role in the war effort, and your skills help bolster the propaganda — for better or worse. First-person cutscenes put you in the story Previous Ace Combat games have told their stories through detailed cutscenes, but in Ace Combat 8, those cutscenes are mostly presented from a first-person perspective, putting you in a room or on the deck with other characters. The story unfolds as if you’re living it both in and out of the cockpit, rather than having it narrated to you, and haptic feedback in the DualSense controller helps make those moments feel realistic and intense, especially in the heat of battle. While your character Rex, as in past games, is silent, you occasionally get the chance to answer yes-or-no questions by pressing left or right on the DualSense’s D-Pad, and to interact during cutscenes by looking around with the right analog stick or responding to prompts at key moments by hitting Triangle or Square. Through those minor interactions, you can do a bit to shape Rex as a person, and the other members of Joker Flight, your squadron, will respond to how you choose to lead them with your decisions. Becoming part of the squadron Ace Combat 8 puts a big emphasis on all its characters, especially the members of Joker Flight. You spend almost the whole game with them, whether it’s hanging out during cutscenes between missions that expand on the plot, sitting through briefings where they’ll chime in with comments or information, or listening to them over the radio while you’re taking down enemy aircraft. That focus on characters makes the story of the FCU’s battle to repel Sotoa feel immediate, personal, and harrowing. You’re not just running a series of disjointed missions, you know the stories of the pilots who are being asked to risk their lives to complete them, and you know what’s at stake if you fail. You also get a lot of chances to make small decisions that give the sense that you’re influencing your squadron’s perception of you. In one early mission, you encounter an allied group of pilots who are also a famous rock band — and a member of your squadron, Coster, is a big fan. When he asks if he can briefly leave your formation to help them, the choice is up to you, but Coster appreciates it if you let him lend his guns and missiles to protect his heroes. Little moments like this help create a bond between you and the rest of Joker Flight. Those extra character moments also get you invested in your squad’s well-being. You can issue orders to them with the D-Pad, sending them out to engage targets on their own, calling them back in formation to attack your target, or asking them to cover you. Since your squad feels like a group of able pilots who you know personally, it helps push you to put their skills to use and to rely on them during the story, as well as to help them out when they get into trouble in the skies. A war effort full of individuals The radio is a huge part of Ace Combat 8’s storytelling. Throughout missions, you’ll communicate with your commanders and your squadmates via radio as they give you key information and comment about what’s happening. But the radio, and the sound design that accompanies it, also do a great job of selling what it feels like to take part in missions. When a mission to retake FCU territory turns into an ambush by Sotoan forces, you hear the struggle and fear of your ground forces as they all yell into their radios at once, reporting their situations or begging for help from the Wings of Theve. The radio also gives you chances to do a little to shape your story. If troops on the ground call for your aid and you respond, they acknowledge it — and often, those same characters might show up on later missions. The legend of the Wings of Theve affects more than just the number of likes on social media, and while the story doesn’t change based on your decisions, those small character moments with the people who fight alongside you make it feel like your contributions to the war effort are important ones. Through its approach to its Story Mode, Ace Combat 8: Wings of Theve pulls you into the struggle of the FCU in a way that’s deeply personal and often intense and emotional. You can fly the skies of Strangereal yourself when Ace Combat 8 takes off on October 2 on PlayStation 5. Переглянути повний текст статті
  6. PlayStation опублікував тема в Новини
    We’re Feel Free Games, the team behind Luma Island, and we’re very excited to share that Luma Island is coming to PlayStation 5! Luma Island launched on PC in November 2024, and since then more than 800,000 players have joined us on the island. Now we’re getting ready to welcome PlayStation players too. Play Video Luma Island is designed to bring different kinds of players together, whether you’re an experienced gamer or new to games. Different difficulty modes and plenty of ways to play mean everyone can explore the island at their own pace. In Luma Island, players start out with an old caravan and a rundown farm. From there, what you do is really up to you. You can build and decorate your farm, grow crops, raise animals, choose from eight professions, meet townsfolk and hatch Lumas, magical companions that join you on your journey. But there’s a lot more to discover away from the farm. Explorable environments on Luma Island include forests, mountains and thick jungles, along with caves full of resources, ancient temples with puzzles and traps, hidden treasure and plenty of secrets waiting to be uncovered. You can also make your way to Pirate Cove, with its own areas to explore and pirate-themed minigames and challenges. Gameplay variety is an important part of the Luma Island experience. You can spend an evening working on your farm or fishing, then head out the next day to explore the island or venture into its many mysterious temples. There’s always something else to discover, and exploring one part of the island can lead you towards your next adventure. You can do all of this by yourself, or play together with up to 4 players online. Build together, share resources, explore the island, or head out looking for your next challenge. Luma Island will also support cross-platform play across PS5, Xbox Series X|S and PC, so you can explore the island together, even when your friends are playing on another platform. Players get to decide how relaxed or challenging they want their adventure to be. Luma Island has three difficulty modes: Cozy, Adventure and Hero. In Cozy Mode, there’s no combat unless you choose it, while Adventure and Hero add more challenge. There are no stamina bars or inventory limits either, so you’re free to spend your time on whatever you feel like doing. If you want a relaxed evening tending your farm, decorating or fishing, you can do that. And when you’re ready for something more adventurous, you can grab your tools and see what else the island has waiting for you. We’re really excited to finally bring Luma Island to PS5, and we hope PlayStation players will feel right at home on the island. Luma Island is coming to PS5. You can wishlist it on PlayStation Store starting today. Переглянути повний текст статті
  7. Hi PlayStation players! This is Sylvain from Emeteria, a New Tales studio, the team behind Fading Echo, and we’re excited to share that our fast-paced elemental action-adventure RPG is launching today on PlayStation 5. In Fading Echo, you play as One, a young Legend fighting to save Corel, a fractured world being consumed by a mysterious force known as the Paradox. To survive, you’ll experiment with One’s powers, manipulate the elements around you, and shift between realities to find new ways through combat, exploration, and puzzles. So, let’s dive in! Become water – then weaponize it Water – or Æther, as it’s known in the world of Fading Echo – is at the heart of One’s abilities. She can manipulate it, use it against enemies, and even transform herself into a living blob of it. One of our goals with Æther form was to make movement itself part of your toolbox. As a blob, you can build momentum, surf through pipes, squeeze through narrow cracks, and launch yourself across the environment. This can help you reach new areas and solve environmental puzzles, but it can be just as useful in combat. Get above an enemy, for example, and you can water-bomb them on the way down, making quite a splash. It’s as effective as it is fun. And movement is only the first ripple. One can also unleash waves of Æther and powerful charged blasts, drenching enemies and changing the state of the battlefield. But drenching an enemy is just the beginning: Æther reacts with elements such as lava, toxic waste, and even Paradox corruption, opening up all kinds of possibilities. Drench an enemy before conducting energy through them. Solidify elements to change the battlefield. Or look to your surroundings and set off a chain reaction that turns the situation in your favor. Play Video We designed these systems to reward experimentation rather than push you toward a single sequence of attacks. When you enter an encounter, we want you to look at the enemies, the environment, and the elements at your disposal and ask yourself: What happens if I try this? Sometimes everything will flow according to plan. Sometimes you’ll find a solution we didn’t see coming. There’s rarely just One answer. Bend reality to find another way Corel is no longer one stable world. The Paradox has fractured it into alternate realities, and One can shift between different versions of the same space – and even different versions of herself. Reality shifting is another system we wanted players to use across exploration, puzzles, and combat rather than for one specific purpose. A path blocked in one reality might be accessible in another. An element you need to solve a puzzle could exist on the other side of a shift. Sometimes, instead of looking for another route through the space in front of you, you’ll need to think about what that same space looks like in another reality. Combat follows the same principle. Shifting can change the resources, hazards, and elements available around you, so the same encounter can play out differently depending on where you choose to fight. For us, Æther, movement, elemental reactions, puzzles, and reality shifting are all parts of the same toolbox. We want you to learn how each system works, then start combining them and finding your own solutions. Explore a world consumed by the Paradox Of course, One has bigger problems than finding increasingly creative ways to deal with enemies. Paradox Corruption is spreading across Corel, twisting reality and consuming what remains of the world. At its center is Maddock, the ruthless leader of the Paradox on Corel, who stands in the way of One’s attempt to save it. Your journey will take you across floating islands and fractured realities as you search for a way to stop the corruption before there’s nothing left to save. And while Fading Echo is a single-player adventure, One won’t make that journey entirely alone. Across Corel, you’ll meet a small group of unlikely allies. Some stand beside One out of loyalty, others out of guilt, and some because they have nowhere else left to go. Each has their own relationship with this decaying world, and with One herself. But One’s journey isn’t only about saving Corel. It’s also about discovering who she is, uncovering the mysteries of her past, and finding the answers she’ll need to save her future. We’ve built Fading Echo around experimentation and giving you the freedom to find your own way through its world. If you’d like to get a first taste before jumping into the full adventure, a demo is also available today on PlayStation 5. Now it’s time to dive in, PlayStation 5 players! Fading Echo is yours, and we can’t wait to see how you make your way through Corel. Переглянути повний текст статті
  8. Last year, we teamed up with Lisa for the first time on our global PS5 campaign. Today, we’re taking our collaboration a step further with an all-new DualSense wireless controller – Lisa Limited Edition designed with Lisa herself. Play Video Lisa’s journey has taken her from her roots in Thailand to Korea and beyond, as she’s become a defining figure in global pop culture – from her dynamic stage presence to her bold approach to fashion. Hear from her directly on the collaboration: “Gaming is something I do whenever I have time to relax, so getting to create this collection with PlayStation was very exciting. I had a lot of fun adding in little details that I knew my fans would notice, and I wanted the fans to have something they can connect with. I’ve always loved expressing myself through music and fashion, so this collaboration gave me a new way to be creative and show a different side of myself. I hope everyone enjoys it as much as I do.” – Lisa Fans won’t have to look far to find Lisa in the details. From the very start, we worked closely together to incorporate elements that held personal meaning for her. Her iconic bangs and eyes take center stage on the DualSense wireless controller touch pad, joined by her signature stars and bold “LL” lettering, all set against a Chroma Pearl colorway – Lisa’s personal favorite. In Southeast Asia, the DualSense wireless controller – Lisa Limited Edition will be available in highly limited quantities at participating retailers beginning on October 30 for a recommended retail price of SGD 115 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 5,411 / VND 2,399,000. Pre-orders will begin on October 2, while supplies last. Alongside the DualSense wireless controller – Lisa Limited Edition, fans can also look forward to the release of her new EP, Press Play, on October 23. Come and Press Play! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Переглянути повний текст статті
  9. Last year, we teamed up with Lisa for the first time on our global PS5 campaign. Today, we’re taking our collaboration a step further with an all-new DualSense wireless controller – Lisa Limited Edition and a new merchandise collection designed with Lisa herself. Play Video Lisa’s journey has taken her from her roots in Thailand to Korea and beyond, as she’s become a defining figure in global pop culture – from her dynamic stage presence to her bold approach to fashion. Hear from her directly on the collaboration: “Gaming is something I do whenever I have time to relax, so getting to create this collection with PlayStation was very exciting. I had a lot of fun adding in little details that I knew my fans would notice, and I wanted the fans to have something they can connect with. I’ve always loved expressing myself through music and fashion, so this collaboration gave me a new way to be creative and show a different side of myself. I hope everyone enjoys it as much as I do.” – Lisa Fans won’t have to look far to find Lisa in the details. From the very start, we worked closely together to incorporate elements that held personal meaning for her. Her iconic bangs and eyes take center stage on the DualSense wireless controller touch pad, joined by her signature stars and bold “LL” lettering, all set against a Chroma Pearl colorway – Lisa’s personal favorite. The DualSense wireless controller – Lisa Limited Edition will be available in highly limited quantities directly from PlayStation and at participating retailers globally beginning on October 30 for a recommended retail price of $84.99 USD / ¥12,480 (including tax) / €84.99 / £74.99. Pre-orders will begin on October 2 at 10am local time, while supplies last. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Lisa x PlayStation merchandise pictured above available on Lisa’s official Amazon store beginning October 23. Lisa x PlayStation merchandise collection Launching this October in the U.S., the Lisa x PlayStation collaboration goes beyond gaming with a collection of PlayStation merchandise featuring Lisa’s designs, including apparel, hats, tote bags, keychains, stickers, a DualSense controller carrying case, and more. The collection gives fans new ways to bring their love for PlayStation and Lisa into their everyday lifestyle. The Lisa x PlayStation merchandise collection will include two unique assortments available in limited quantities in the U.S. Select merchandise will be available to pre-order directly from PlayStation on October 2 at 10am ET, and launch on October 30. Additional items will launch on October 23 on Lisa’s official Amazon store at amazon.com/lisa and in the Amazon Music app. Alongside the DualSense wireless controller – Lisa Limited Edition and Lisa X PlayStation collection launching this October, fans can also look forward to the release of her new EP, Press Play, on October 23. We can’t wait to see how fans make the Lisa x PlayStation look their own when it launches. Come and Press Play! View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Buy direct from PlayStation purchase information Starting at 10:00am ET on October 2, players in the US will be able to pre-order the DualSense wireless controller – Lisa Limited Edition and Lisa x PlayStation merchandise collection direct from PlayStation through direct.playstation.com in limited quantities, while supplies last. Starting at 10:00am local time on October 2, players in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – Lisa Limited Edition direct from PlayStation through playstation.com/store/hardware in limited quantities, while supplies last. Переглянути повний текст статті
  10. The Silent Hill franchise has evolved with its most recent entries, expanding into settings that go beyond the eponymous foggy American town. In Silent Hill: Townfall, it also taps into a new way to terrify players, shifting from a traditionally third-person perspective to first-person. The series has previously offered glimpses of first-person gameplay, including Silent Hill 4: The Room (PS2, 2004) and Silent Hill: The Short Message (PS5, 2024). However, Silent Hill: Townfall is the first time you’ll face all the horrors of a full Silent Hill experience through the eyes of its protagonist. Play Video Here are nine ways Silent Hill: Downfall uses its first-person perspective to create a more intimate horror experience and amp up its scares. A claustrophobic perspective Silent Hill: Townfall puts you in the shoes, and viewpoint, of its protagonist character, Simon Ordell, which means you can’t see as much of the world around you as you might in a third-person Silent Hill game. You must be on your guard for threats coming from the side or behind you. The game also uses a 2.35:1 aspect ratio, making the screen wider at the sides but shorter vertically, creating a cinematic presentation — but one that also makes your vision feel realistically restricted. That change in presentation forces you to pay close attention to your surroundings and to listen for enemies you might not be able to see right away. A CRTV to see through the fog Characters in Silent Hill games often carry radios that can give them hints about when enemies are nearing them in the fog — when the radio emits static, danger is close. Townfall takes a more visual approach to this idea with its CRTV, a handheld device you can tune to different frequencies to see the positions of nearby enemies. L1 lets you hold the CRTV up in front of you as you move around, so you can see both what it displays and the world around you. The device also gives a helpful haptic pulse in your DualSense controller to let you know when a new enemy is near. Melee combat It’s a staple of Silent Hill games to battle twisted horrors using everyday objects like pieces of wood. But in Townfall, combat gets harrowing, as monsters throw themselves at your face and your only defense is to hold up a flimsy object to block them. You’ll need to react quickly to stop counterattacks and get some blows in if you want to stay alive. Stealth for survival Combat isn’t always an option in Townfall, and often you’ll have to sneak past enemies to survive. Ducking behind objects like fences, signs, and parked cars with Circle allows you to slip by many enemies unnoticed. You can also hold R1 and use the right analog stick to lean around corners or peek over the top of cover to see where enemies are so you can better avoid them — or scare yourself when you realize just how close they are. Running and hiding No matter how sneaky you are, sometimes, you just have to run for it. You can sometimes lose an enemy just by rounding a corner or ducking behind something, breaking their line of sight. You can also slip inside cabinets, closets, and lockers to hide, where you can watch them through a crack in the door or on the CRTV. But be careful: If an enemy sees you slip into a hiding place, they’ll chase you down and pull you out. Aiming weapons with motion control Motion control is one of Townfall’s useful features, which you can enable in its settings menu. This lets you tilt the DualSense controller to aim when using a firearm or throwing an object. Motion control makes it easier to dial in attacks on enemies with extra precision. But it also makes combat more frightening, since it’s tough to hold your controller perfectly still when your hands are shaking in fear. Dividing your attention The new first-person gameplay means you’re always worrying about what could be just out of view. When you open a door, you’ll need to quickly check what’s on the other side or risk stumbling into an enemy. Actions as innocuous as rifling through drawers or reading emails on a computer become eerie, since you’re vulnerable to monsters that may be shuffling around you. Even using your map (by hitting Triangle) causes you to hold it up in front of your face, robbing you of the ability to see what’s sneaking up on you. Searching your environment for clues Townfall’s first-person view makes puzzles more engaging but also more dangerous. With a more intimate perspective, you can search the environments around you for clues like notes left on desks or diagrams hidden in drawers. But that also means you often need to scour rooms and buildings for the information, and with creatures often stalking around in search of Simon, you’ll have to watch your back. Getting a glimpse of Simon’s inner life The first-person perspective isn’t all about scares. It also gives you a deeper look into Simon’s psyche at certain points. Rather than Simon speaking his thoughts aloud, you’ll sometimes see text appear over the screen to give you a sense of his inner monologue, bringing you a little closer to the character and giving you a sense of how he’s affected by what he’s seeing. For example, he might think “I feel sick…” when seeing something unsettling. With Silent Hill’s first big foray into first-person, Townfall provides plenty of scares as you make your way through the frightening fog of St. Amelia. You can feel the fear for yourself when Silent Hill: Townfall launches on September 24 on PlayStation 5. Переглянути повний текст статті
  11. PlayStation опублікував тема в Новини
    Last week, we asked you to celebrate the seasons using #PSshare #PSBlog. Here are this week’s highlights: FlamingHobo666 shares a golden bird flying across a spring field in Ghost of Yōtei gh_holy_mash shares fallen autumn leaves in Onimusha: Way of the Sword raphxander_ shares the castle covered in winter snow in Hogwarts Legacy RhodWulfLeon shares yellow flowers blooming in Horizon Forbidden West John_Varela_R shares Lara ice-picking her way up a mountainside in Rise of the Tomb Raider JDanny7_VP shares a summer evening on the water in Red Dead Redemption 2 Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Marvel’s Wolverine SUBMIT BY: 11:59 PM PT on September 23, 2026 Next week, unleash ferocious shares from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Переглянути повний текст статті
  12. Control was just the beginning. The paranatural realm established in Remedy Entertainment’s sci-fi action adventure thriller gets a full sequel in Control Resonant on PlayStation 5, which leaves the confines of the mysterious Oldest House and ventures into a world of terrifying entities, mind-bending cityscapes, and an unfairly incarcerated man with incredible abilities who just wants to find his sister. Verify your age to view this content. Verify your age to view this content. I went hands-on with the full game ahead of its September 24 launch to discover how strange things really get in a warped and broken Manhattan. Spoiler: weird doesn’t even cover it, in the best possible way. A story which resonates Not familiar with Control? Never fear – Resonant has a handy recap trailer to get you up to speed, told from the perspective of the first game’s protagonist, Jesse. And given her younger brother is only just discovering this new, unfamiliar world, he’s the perfect vessel for any exposition you need to understand the game’s story. Control Resonant keeps the surreal, horror tinged sci-fi tone of the first game, but amps it up with a powerful tale of people who fall through society’s cracks. This doesn’t refer to just Dylan, but also other characters who have been discarded or deemed unworthy. It’s an emotional theme reflected through Dylan’s relationship with Jesse, and his handler Zoe, but you’re given the chance to make your mark on Dylan’s shy personality by choosing some of his dialogue in specific conversations. In fact, one of my favourite elements of Control Resonant’s tale are the optional mini-quests where Dylan can recreate a scene based on a memory or childhood thought using relevant objects in the environment. In one instance, through rescuing a couple of inanimate cats, I crafted a feline picnic area that Dylan drew, speaking to a part of his tragically lost childhood. The reluctant hero In contrast to the confident and determined Jesse, Dylan is shy and hesitant, in part due to spending years both in a coma and incarcerated by the FBC. But as a fascinating counterbalance, Dylan’s powers give him far more mobility than his older sister, which is appropriate given he has the larger environment of Manhattan to explore, full of wide streets, high rooftops, and even gravity distorted Inception-like areas where the city has folded in and on top of itself. Holding down the X button elevates Dylan high enough to reach the summit of some of the city’s shorter buildings after a double jump, and a tap of the Circle-mapped dodge button lets him air dash. And by pressing Circle twice, Dylan can also dash so quickly he leaves an afterimage trail in his wake. That’s not to mention the unlockable traversal abilities gained via ‘Jesse Quests’, like the super handy Reach grappling hook. All of which is essential when it comes to surviving encounters with the freakish Hiss entities that roam the city. But what makes Dylan relatable is that despite his vast power, he possesses a childlike awkwardness that grounds his interactions. Even when using his impressive abilities, he staggers, wobbles, and even clumsily topples over after long falls; a stark contrast to the typical 3-point stance ‘superhero landings’ we’re all used to. Combat tailored to your style When it comes to combat, Control Resonant doesn’t spare your mistakes. Much like its predecessor, aimlessly lurching into fights quickly results in a blood-red game over screen. Dylan’s paranatural abilities are far more melee slanted than Jesse’s, which means battles against the Hiss are often face-to-face (that’s when they actually possess a face), and require a lot of dodging, and quick, powerful and precise strikes. While using a bus shelter, abandoned trucks and other parts of the Manhattan environment as cover is a big part of keeping Dylan alive, his offensive capabilities and combos are key. Control Resonant’s dense and versatile upgrade paths for the disarmingly charismatic protagonist are central to Dylan’s entire range of attacks. The first and secondary forms of his shapeshifting Aberrant weapon can be enhanced with status effects including burn and infect, as well as perks such as better cooldowns and increased damage to combo finishers. Further to that, Dylan’s bonus Combat Ability can change up your tactics as well, whether it’s a shield, a barrage of projectiles, or an ally formed via ambient junk in the environment, each featuring some nice resistance on the Adaptive Triggers to give them a sense of physical weight. Combat Abilities consume Power, which can be regained via melee attacks, so conflict is all about strategy, balance and using L3 as much as possible to activate chainable execution moves on stunned foes. Verify your age to view this content. Verify your age to view this content. With a default of six total first and secondary Aberrant to choose from, there are dozens of loadout combinations to personalise Dylan with, which can be unlocked, changed and tested by visiting the mysterious Gap, a limbo-like hub accessible by holding down on the Directional buttons. Add that to the choices available in the multiple skill trees, and Control Resonant expands massively on the combat options of its precursor. Missions for all types of player Although the substantial and twisted Manhattan is yours to explore, Control Resonant isn’t quite an open world. True, it’s a shift from Jesse’s adventure through the office building confines of the FBC headquarters, , but the game smartly gives you digestible and focused sandboxes to explore, aided by a variety of mission objectives. These ranged from being combat driven, such as clearing an area of Hiss or investigating a missing person, to helping construct and fixing a machine, with Zoe’s radio chatter audible via the DualSense Controller’s speaker during relevant tasks. Handily, the game also lets you prioritise your missions, so I not only had the choice to progress the main story, but also focus on searching for Jesse or engaging in side stories. There are even arcade cabinets to unlock in each zone, where you can reward Dylan’s skills via timed challenges. The openness doesn’t reduce the horror and thriller elements that made the first game so memorable, either. There are plenty of disturbing and creepy moments that sometimes even heavily shudder the DualSense Controller – from hallucinatory jump scare visions and sudden booming announcements from The Board, to reality warping taxis and the ground-shaking arrival of misshapen enemies that had me thinking twice about my choices. Actually, while I’m on the subject… The Resonants are deeply unsettling Control is well known for its Brutalist inspired architecture and unforgettable art design, which carries over here, but things get delightfully weird with its Resonants, the often colossal and intimidating boss encounters. The first one was a giant porcelain doll’s face using taxis and girders to bludgeon Dylan, and things only became more unpredictable from there. Another confrontation surprised me entirely by not being a traditional boss fight at all. I won’t spoil it here, but you’ll know it when you see it. A PS5 must-play There’s so much to discover in Control Resonant that, like Dylan, your world will be constantly flipped and challenged, and you’ll enjoy every moment. Prepare to enter one of the most surreal adventures of 2026 when it hits PS5 on September 24. Переглянути повний текст статті
  13. Hi everyone, PlayStation players! I’m Eunseop Shim, developer at Lizard Smoothie. I’m thrilled to finally be sharing this news. Shape of Dreams launches today on PlayStation 5, arriving alongside The Starless Path — our 1st Anniversary Update, and the largest update we’ve ever made. Watch our newly released launch trailer first, then read on to see what’s waiting deep inside the dream world. Combat and Travelers Shape of Dreams is fast-paced, spectacular and aggressive. You become one of completely different nine Travelers, and descend deep into the Rapids — a dream world that reshapes itself every time you enter. Once you’ve chosen your Traveler, it’s time to dive into the Rapids. Memories and Essences Combat is fast and flashy, but how you take control of the battlefield is entirely yours to decide. Memories are the core abilities you equip. Essences slot into those Memories and fundamentally rewrite how the ability works. Take a single-target attack Memory and attach an Essence that chains the ability to nearby enemies, or one that cuts its cooldown every time you land a hit, and it becomes something else entirely — an ability capable of wiping out an entire room. With more than 200 Memories and Essences available, no two runs are the same, and a run isn’t about finding the right answer. It’s about deciding what to make out of what you’ve found. Digging up wild synergies nobody saw coming — that’s the real heart of this game. Traveler Memory and Identity Memory Every Traveler begins with two unique traits at the center of their build: the Traveler Memory, an active skill, and the Identity Memory, a passive. Before each run begins, you pick one of two options in each of these slots. Your choices let you go beyond simply stacking abilities on top and adjust the starting point itself. Constellation Every Traveler has their own Constellation to fill in, and progress isn’t lost when a run ends — it accumulates. Travelers who return to the Rapids again and again grow to heights a single descent could never reach. The Starless Path adds new Stars you can slot in. Four-player co-op You can play the whole game by yourself, or run it as a four-player online party. In co-op, builds lock into one another: one player freezes enemies while a teammate drives extra damage into the frozen targets, or someone pulls everything into a single point so the rest of the party can sweep it all at once. Nobody is forced into a fixed role. Four independent builds collide and interlock on the battlefield until they come together into one perfect rhythm. Cross-play is live at launch. PS5 lobbies are fully unified with PC and other consoles, so you can head straight out with friends without waiting around. New in The Starless Path Our largest update ever. Every improvement and piece of new content we’ve forged over the past year alongside more than 1.5 million players on Steam is fully baked into today’s PS5 version. New Traveler Cetus joins as a ranged frost tank, locking down the battlefield with ice while keeping shields up on himself and everyone around him. If you want to be the reason your party survives a bad map, start with Cetus. The Way of Stars is a new system where each Traveler’s story is woven together like a constellation. Travelers who reach the depths of the Rapids unlock hidden episodes and illustrations, and face a new ending along with the toughest final boss in the game. On top of that, existing world bosses gain threatening secondary attack patterns, turning out craftier and more lethal behavior at higher difficulties. Fallen Stars and Faded Memories: A new feature in The Starless Path. The Identity Memory introduced above can now be swapped for one of 6 Universal Identity Memories, rather than being limited to your Traveler’s own. This opens up a completely new progression path for your Traveler! A year ago, we asked players a single question. Would you risk everything to shape a dream? Today, we finally get to put that question to PlayStation players too. Thanks for reading — we’ll see you in the Rapids. Переглянути повний текст статті
  14. Final Fantasy VII Revelation, launching April 8, 2027 on PlayStation 5, marks the epic final chapter in the remake trilogy following Final Fantasy VII Remake and Final Fantasy VII Rebirth. At Tokyo Game Show 2026, we had our first chance to play a hands-on demo of the PS5 title, featuring a combat-focused portion of the main story. In this demo, we explored the Whirlwind Maze and got the chance to test out combat with newly added playable characters Vincent and Cid, the new FITS System, and battle against Jenova Deathmourner. Exploring the Whirlwind Maze where black-robed figures linger Airship pilot Cid joins Cloud and the rest of the party at the beginning of the demo. With a group totaling eight members, you set off for the Whirlwind Maze where Sephiroth awaits. The terrain requires shimmying along cliff faces and vaulting over ledges with parkour traversal. An eerie atmosphere hangs over the field. Winds howl across the cliffs. Aurora-like ribbons of light illuminate the darkness. Black-robed figures linger along the path. Vincent: Fighting in two styles as human and beast In this game, Vincent and Cid join the party as playable characters, and both were available at the beginning of this hands-on session. Vincent fights using two distinct powers: gunplay and monster transformation. The versatile fighter unleashes ranged gunfire and fights up close in monster form. Landing consecutive standard firearm attacks causes Vincent’s unique abilities to evolve from Blood Moon to Execration and then Retribution, increasing in power relative to the hit count. There is no need to manually aim; simply firing with the Square button and executing abilities with the Triangle button makes battle feel satisfyingly effortless and snappy. Holding the R1 button transforms Vincent into a powerful monster. Moving swiftly on all fours like a beast, he can slash enemies with sharp claws. Holding the Triangle button while in monster form allows him to stagger enemies faster. Monster form is unlimited, but as time passes the Chaos level rises, reducing Vincent’s maximum HP. Switching between human and beast forms while reacting to enemy types make him a unique and versatile addition to the party. Cid: Dancing swiftly through the air with spear in hand As a spear wielder, Cid excels at airborne combat. Chaining standard attacks with the Square button and pressing the Square button again at the exact moment he becomes cloaked in a blue aura leads into derivative attacks like Dragon Spin, Hyper Dive, and Ground Pound. His long spear offers impressive reach, perfect for sweeping away groups of enemies. Pressing the Triangle button fires Target Spear, which can be charged by holding the button to launch up to five spears. Pinning enemies with spears empowers Cid’s abilities like Skydive and Burst Spiral, creating engaging tactical options. Unlocking unique abilities with the new FITS System The game introduces the FITS (Function-Integrated Tactical Suitwear), a new mechanic where choosing from four specialized FITS — Warrior, Knight, Black Mage, and Summoner — each unlocks different capabilities and abilities based on the equipped uniform. In this hands-on demo, Cloud started with the Summoner FITS equipped. Selecting FITS from the command menu during combat summons Ifrit, Shiva, Titan, and other powerful beings to fight alongside Cloud for a limited duration. Selecting FITS again while a summon is active unleashes the high-damage attack Pledge Roar. Using Pledge Roar drains HP, so this massive power comes with risk. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Battling Jenova Death through flames and tentacles Tough foes like Dragon Riders and Gigas await deep inside the Whirlwind Maze. Sephiroth himself appears toward the end of the demo, leading into a fight against Jenova Death. Debuting in the original Final Fantasy VII, the creature returns here with a sinister redesign featuring an unsettling spiky body. Jenova Death rains down wide-area Fire attacks, including fireballs and scorching gusts. Dodge or guard these attacks or risk severe damage to the party. Midway through the battle, Jenova Death’s tentacles sprout and shield the main body from damage until you destroy each one. As the battle continues the tentacles begin spewing fire like flamethrowers. In our session, combining Synergy Abilities and Limit Breaks finally brings down the colossal Jenova Death. From the distinct fighting styles of Vincent and Cid to the new FITS System and intense boss encounters, this hands-on session offered a great look at what makes this third entry unique. Finish the adventure when Final Fantasy VII Revelation launches on PS5 April 8, 2027. Переглянути повний текст статті
  15. Players who join PlayStation Plus during 17 September to 30 September can save up to 25% on a PS Plus 12-month membership! Current PlayStation Plus members can save big on the remainder of their membership when upgrading a current plan to PlayStation Plus Extra or Deluxe.* With PlayStation Plus Extra and Deluxe, get access to monthly games, exclusive discounts, online multiplayer, and hundreds of games through the Game Catalog and Classics Catalog, including hit titles like Helldivers 2, Ghost of Tsushima and many more. Explore the Classics Catalog with PlayStation Plus Deluxe, try select games like the epic Clair Obscur: Expedition 33 with Game Trials, and more.* *Availability of Classics and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms Переглянути повний текст статті

Powered by Invision Community
Invision Community Support forums

Акаунт

Навігація

Пошук

Пошук

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.